Snake, played on a tiny computer whose every clock tick is one neural network. Pure CSS, with 0 bytes of JavaScript.
The console: a small 8-bit computer with 90 bytes of memory. The 8 × 8 screen is part of that memory: whatever the program writes there is what you see.
One tick, one network: 676 neurons read the next instruction, do it, and move on. Each of your moves runs 36 ticks of the game: move the head, eat, grow, put down new food, check for crashes.
The game is a program: 42 instructions in the console's own little language. The network knows nothing about Snake: give it another program and it plays another game.
Try: steer with the arrows. The snake's head is the bright square with the pale rim. Eat the red dots, don't hit the wall or your own tail. You have 60 moves.